While at Hornet, I had the opportunity to work on the music video for Colors and Shapes, by the late Mac Miller, off of the Faces EP. It was a whimsical homage to the artist, including lots of cameos and nods to Miller's life, interests, and career. But the most heart-tugging one is our main character - Mac's dog Ralphie.

responsible for set dressing and preliminary lighting; look development for assets (bed, hat)

My role mostly comprised of modeling, look development, and set dressing. I did preliminary lighting for some shots before handing them off for completion. See some of the assets I worked on below!
responsible for character (captain) and boat look dev
responsible for character (captain) and boat look dev
responsible for character look dev
responsible for character look dev
The hat is a particular star in majority of the film. Fans might remember it from Miller's video for the song Diablo, and he's worn it for other video cameos and events as well. In the Colors and Shapes video, it provides a source of hope and a sense of security for Ralphie, allowing him to overcome every trial that is presented to him.
responsible for modeling and look dev of all components
responsible for modeling and look dev of all components
And the poor thing certainly faces a lot of problems.. While Ralphie may not know where he's meant to go, he stays determined to keep moving forward. Two of his "adversaries", per say, were unfortunately my doing - the antique owl and the sentient junkyard.
responsible for modeling, look dev of owl; preliminary lighting of shot
responsible for modeling, look dev of owl; preliminary lighting of shot
The junkyard and its giants are made up of a bunch of different shapes (and colors, if you will), most of which I modeled based off of the Faces cover art. The sculptures and shapes are larger than life, making our canine protagonist look ever so small. They are meant to be dreamy and surreal, but also a bit clunky and off-putting.
also did the modeling and look dev for this block character
also did the modeling and look dev for this block character
sculptures designed, modeled, + look deved by me
sculptures designed, modeled, + look deved by me
most of the materials were procedurally randomized per shots!
most of the materials were procedurally randomized per shots!
responsible for all modeling
responsible for all modeling
my models, used for the Faces album re-release
my models, used for the Faces album re-release
It was a hefty project and certainly had its ups and downs, but the outcome made it worth it! Thank you to the team at Hornet for having me and awarding me the opportunity to work on this!

"flower faces" from the opening scenes; did look dev, kit-bashed the photogrammetry models and did supplementary modeling

feather pin from junkyard scenes; did modeling + look dev

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